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index.html
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>LuckyStar</title> <link rel="stylesheet" href="./css/index.css" rel="external nofollow" > </head> <body> <div class="lucky-star" id="luckyStar"> <div class="score-target"> <p class="score-level">关卡 <span id="scoreLevel"></span></p> <p>目标:<span id="scoreTarget"></span></p> </div> <div class="score-current">得分<span id="scoreCurrent"></span></div> <div class="score-select" id="scoreSelect"></div> <ul class="star-list" id="starList"> </ul> </div> </body> <script src="/UploadFiles/2021-04-02/countUp.js">JS文件
main.js
(function() { //全局配置 var config = { tileWidth: .75, //小星星的宽高 tileHeight: .75, tileSet: [], //存储小星星的二维数组 tableRows: 10, //行数 baseScore: 5, //每一个小星星的基础分数 stepScore: 10, //每一个小星星的递增分数 targetScore: 2000, //目标分数,初始为2000 el: document.querySelector('#starList'),// 星星列表 scoreTarget: document.querySelector('#scoreTarget'),//目标分数 scoreCurrent: document.querySelector('#scoreCurrent'),//当前分数 scoreSelect: document.querySelector('#scoreSelect'),//选中星星分数 scoreLevel: document.querySelector('#scoreLevel'),//当前所在的关数 }; //全局计算属性 var computed = { flag: true, //锁 choose: [], //已选中的小星星集合 timer: null, totalScore: 0, //总分数 tempTile: null, level: 1, //当前所在的关数(每闯过一关+1,游戏失败回复为1) stepTargetScore: 1000, //闯关成功的递增分数(1000/关) score: 0 //当前的计算分数 }; //Block对象 function Block(number, row, col) { var tile = document.createElement('li'); tile.width = config.tileWidth; tile.height = config.tileHeight; tile.number = number; tile.row = row; tile.col = col; return tile; } //入口函数 function PopStar() { return new PopStar.prototype.init(); } //PopStar原型 PopStar.prototype = { /** * PopStar的入口函数 */ init: function() { this.initTable(); }, /** * 初始化操作 */ initTable: function() { this.initScore(); this.initTileSet(); this.initBlocks(); }, /** * 初始化当前分数和目标 */ initScore: function() { new CountUp(config.scoreTarget, config.targetScore, config.targetScore).start(); config.scoreCurrent.innerHTML = computed.totalScore; config.scoreLevel.innerHTML = computed.level; }, /** * 点击事件操作 */ mouseClick: function() { var tileSet = config.tileSet, choose = computed.choose, baseScore = config.baseScore, stepScore = config.stepScore, el = config.el, self = this, len = choose.length; if (!computed.flag || len <= 1) { return; } computed.flag = false; computed.tempTile = null; var score = 0; for (var i = 0; i < len; i++) { score += baseScore + i * stepScore; } new CountUp(config.scoreCurrent, computed.totalScore, computed.totalScore += score).start(); for (var i = 0; i < len; i++) { setTimeout(function(i) { tileSet[choose[i].row][choose[i].col] = null; el.removeChild(choose[i]); }, i * 100, i); } setTimeout(function() { self.move(); //判断结束 setTimeout(function() { if (self.isFinish()) { self.clear(); if (computed.totalScore >= config.targetScore) { new CountUp(config.scoreTarget, config.targetScore, config.targetScore += (computed.level - 1) * computed .stepTargetScore) .start(); new CountUp(config.scoreLevel, computed.level, computed.level += 1).start(); alert("恭喜获胜"); console.log("恭喜获胜") } else { config.targetScore = config.scoreTarget = 2000; computed.level = computed.totalScore = 0; alert("游戏失败"); console.log("游戏失败") } computed.flag = true; } else { choose = []; computed.flag = true; //在所有动作都执行完成之后释放锁 self.mouseOver(computed.tempTile); } }, 300 + choose.length * 150); }, choose.length * 100); }, /** * 闯关成功或失败清除(清除二维数组和el的子节点)操作 */ clear: function() { var tileSet = config.tileSet, rows = tileSet.length, el = config.el; var temp = []; for (var i = rows - 1; i >= 0; i--) { for (var j = tileSet[i].length - 1; j >= 0; j--) { if (tileSet[i][j] === null) { continue; } temp.push(tileSet[i][j]) tileSet[i][j] = null; } } for (var k = 0; k < temp.length; k++) { setTimeout(function(k) { el.removeChild(temp[k]); if(k>=temp.length-1){ setTimeout(function(k) { new PopStar(); },1000) } }, k * 100, k); } }, /** * 是否游戏结束 * @returns {boolean} */ isFinish: function() { var tileSet = config.tileSet, rows = tileSet.length; for (var i = 0; i < rows; i++) { var row = tileSet[i].length; for (var j = 0; j < row; j++) { var temp = []; this.checkLink(tileSet[i][j], temp); if (temp.length > 1) { return false; } } } return true; }, /** * 消除星星后的移动操作 */ move: function() { var rows = config.tableRows, tileSet = config.tileSet; //向下移动 for (var i = 0; i < rows; i++) { var pointer = 0; //pointer指向小方块,当遇到null的时候停止,等待上面的小方块落到这里来 for (var j = 0; j < rows; j++) { if (tileSet[j][i] != null) { if (j !== pointer) { tileSet[pointer][i] = tileSet[j][i]; tileSet[j][i].row = pointer; tileSet[j][i] = null; } pointer++; } } } //横向移动(最下面一行其中有无空列) for (var i = 0; i < tileSet[0].length;) { if (tileSet[0][i] == null) { for (var j = 0; j < rows; j++) { tileSet[j].splice(i, 1); } continue; } i++; } this.refresh() }, /** * 鼠标移入时的闪烁操作 * @param obj */ mouseOver: function(obj) { if (!computed.flag) { //处于锁定状态不允许有操作 computed.tempTile = obj; return; } this.clearFlicker(); var choose = []; this.checkLink(obj, choose); computed.choose = choose; if (choose.length <= 1) { choose = []; return; } this.flicker(choose); this.computeScore(choose); }, /** * 计算已选中的星星分数 * @param arr */ computeScore: function(arr) { var score = 0, len = arr.length, baseScore = config.baseScore, stepScore = config.stepScore; for (var i = 0; i < len; i++) { score += baseScore + i * stepScore } if (score <= 0) { return; } computed.score = score; config.scoreSelect.style.opacity = '1'; config.scoreSelect.innerHTML = arr.length + "连消 " + score + "分"; setTimeout(function() { config.scoreSelect.style.opacity = '0'; }, 1200) }, /** * 鼠标移出时的消除星星闪烁的操作 */ clearFlicker: function() { var tileSet = config.tileSet; for (var i = 0; i < tileSet.length; i++) { for (var j = 0; j < tileSet[i].length; j++) { var div = tileSet[i][j]; if (div === null) { continue; } div.classList.remove("scale"); } } }, /** * 星星闪烁 * @param arr */ flicker: function(arr) { for (var i = 0; i < arr.length; i++) { var div = arr[i]; div.classList.add("scale"); } }, /** * 检查鼠标移入的这个星星是否有相连着的相同的星星, * @param obj star * @param arr choose */ checkLink: function(obj, arr) { if (obj === null) { return; } arr.push(obj); /** * 检查左边方块是否可以加入到选入的可消除星星行列: * 选中的星星不能是最左边的, * 选中的星星左边要有星星, * 选中的星星左边的星星的跟选中的星星一样, * 选中的星星左边的星星没有被选中过 */ var tileSet = config.tileSet, rows = config.tableRows; if (obj.col > 0 && tileSet[obj.row][obj.col - 1] && tileSet[obj.row][obj.col - 1].number === obj.number && arr.indexOf( tileSet[obj.row][obj.col - 1]) === -1) { this.checkLink(tileSet[obj.row][obj.col - 1], arr); } if (obj.col < rows - 1 && tileSet[obj.row][obj.col + 1] && tileSet[obj.row][obj.col + 1].number === obj.number && arr.indexOf(tileSet[obj.row][obj.col + 1]) === -1) { this.checkLink(tileSet[obj.row][obj.col + 1], arr); } if (obj.row < rows - 1 && tileSet[obj.row + 1][obj.col] && tileSet[obj.row + 1][obj.col].number === obj.number && arr.indexOf(tileSet[obj.row + 1][obj.col]) === -1) { this.checkLink(tileSet[obj.row + 1][obj.col], arr); } if (obj.row > 0 && tileSet[obj.row - 1][obj.col] && tileSet[obj.row - 1][obj.col].number === obj.number && arr.indexOf( tileSet[obj.row - 1][obj.col]) === -1) { this.checkLink(tileSet[obj.row - 1][obj.col], arr); } }, /** * 初始化二维数组 */ initTileSet: function() { var rows = config.tableRows, arr = config.tileSet; for (var i = 0; i < rows; i++) { arr[i] = []; for (var j = 0; j < rows; j++) { arr[i][j] = []; } } }, /** * 初始化el的子节点 */ initBlocks: function() { var tileSet = config.tileSet, self = this, el = config.el, cols = tileSet.length; for (var i = 0; i < cols; i++) { var rows = tileSet[i].length; for (var j = 0; j < rows; j++) { var tile = this.createBlock(Math.floor(Math.random() * 5), i, j); tile.onmouseover = function() { self.mouseOver(this) }; tile.onclick = function() { self.mouseClick(); }; tileSet[i][j] = tile; el.appendChild(tile); } } this.refresh() }, /** * 渲染el的子节点 */ refresh: function() { var tileSet = config.tileSet; for (var i = 0; i < tileSet.length; i++) { var row = tileSet[i].length; for (var j = 0; j < row; j++) { var tile = tileSet[i][j]; if (tile == null) { continue; } tile.row = i; tile.col = j; tile.style.left = tileSet[i][j].col * config.tileWidth + "rem"; tile.style.bottom = tileSet[i][j].row * config.tileHeight + "rem"; tile.style.backgroundImage = "url('./images/" + tileSet[i][j].number + ".png')"; } } }, /** * 创建星星子节点的函数 * @param number * @param row * @param col * @returns {HTMLElement} */ createBlock: function(number, row, col) { return new Block(number, row, col); }, }; PopStar.prototype.init.prototype = PopStar.prototype; window.PopStar = PopStar; })();index.js
(function() {function u(a,b,c) { var d=document.createElement("li"); d.width=e.tileWidth;d.height=e.tileHeight; d.number=a; d.row=b;d.col=c;return d} function m() {return new m.prototype.init } var e={tileWidth:.75,tileHeight:.75,tileSet: [], tableRows:10,baseScore:5, stepScore:10, targetScore:2E3, el:document.querySelector("#starList"), scoreTarget:document.querySelector("#scoreTarget"), scoreCurrent:document.querySelector("#scoreCurrent"), scoreSelect:document.querySelector("#scoreSelect"), scoreLevel:document.querySelector("#scoreLevel") }, n=!0,t=[],p=0,r=null,q=1; m.prototype={ init:function(){this.initTable() } ,initTable:function(){ this.initScore(); this.initTileSet(); this.initBlocks() } , initScore:function(){ (new CountUp(e.scoreTarget,e.targetScore,e.targetScore)).start(); e.scoreCurrent.innerHTML=p;e.scoreLevel.innerHTML=q }, mouseClick:function(){ var a=e.tileSet,b=t,c=e.baseScore,d=e.stepScore,f=e.el,g=this,h=b.length;if(n&&!(1>=h)){ n=!1;r=null; for(var l=0,k=0; k<h;k++)l+=c+k*d;(new CountUp(e.scoreCurrent,p,p+=l)).start(); for(k=0;k<h;k++) setTimeout(function(c){a[b[c].row][b[c].col]= null; f.removeChild(b[c])},100*k,k); setTimeout(function(){g.move(); setTimeout(function() {g.isFinish()"\u606d\u559c\u83b7\u80dc"),console.log("\u606d\u559c\u83b7\u80dc")):(e.targetScore=e.scoreTarget=2E3,q=p=0,alert("\u6e38\u620f\u5931\u8d25"),console.log("\u6e38\u620f\u5931\u8d25")),n=!0):(b=[],n=!0,g.mouseOver(r))},300+150*b.length)},100*b.length)}}, clear:function() {for(var a=e.tileSet,b=e.el,c=[], d=a.length-1;0<=d;d--) for(var f=a[d].length-1;0<=f;f--) null!==a[d][f]&&(c.push(a[d][f]),a[d][f]=null); for(a=0;a<c.length;a++) setTimeout(function(a) {b.removeChild(c[a]); a>=c.length-1&&setTimeout(function(a){new m},1E3)},100*a,a)},isFinish:function() {for(var a=e.tileSet,b=a.length,c=0;c<b;c++) for(var d=a[c].length,f=0;f<d;f++) {var g=[];this.checkLink(a[c][f],g); if(1<g.length) return!1}return!0}, move:function() {for(var a=e.tableRows,b=e.tileSet,c=0; c<a;c++)for(var d= 0,f=0;f<a;f++)null!=b[f][c]&&(f!==d&&(b[d][c]=b[f][c],b[f][c].row=d,b[f][c]=null),d++); for(c=0;c<b[0].length; )if(null==b[0][c]) for(f=0;f<a;f++)b[f].splice(c,1);else c++;this.refresh()}, mouseOver:function(a){if(n) {this.clearFlicker(); var b=[]; this.checkLink(a,b); t=b;1>=b.length||(this.flicker(b),this.computeScore(b))} else r=a }, computeScore:function(a) {for(var b=0,c=a.length,d=e.baseScore,f=e.stepScore,g=0; g<c;g++)b+=d+g*f; 0>=b||(e.scoreSelect.style.opacity="1",e.scoreSelect.innerHTML=a.length+"\u8fde\u6d88 "+ b+"\u5206",setTimeout(function(){ e.scoreSelect.style.opacity="0"},1200)) },clearFlicker:function(){ for(var a=e.tileSet,b=0;b<a.length;b++) for(var c=0;c<a[b].length;c++){var d=a[b][c];null!==d&&d.classList.remove("scale")}},flicker:function(a){for(var b=0;b<a.length;b++)a[b].classList.add("scale") }, checkLink:function(a,b){ if(null!==a){ b.push(a);var c=e.tileSet,d=e.tableRows;0<a.col&&c[a.row][a.col-1]&&c[a.row][a.col-1].number===a.number&&-1===b.indexOf(c[a.row][a.col-1])&&this.checkLink(c[a.row][a.col- 1],b);a.col<d-1&&c[a.row][a.col+1]&&c[a.row] [a.col+1].number===a.number&&-1===b.indexOf(c[a.row][a.col+1])&&this.checkLink(c[a.row][a.col+1],b);a.row<d-1&&c[a.row+1][a.col]&&c[a.row+1][a.col].number===a.number&&-1===b.indexOf(c[a.row+1][a.col])&&this.checkLink(c[a.row+1][a.col],b);0<a.row&&c[a.row-1][a.col]&&c[a.row-1][a.col].number===a.number&&-1===b.indexOf(c[a.row-1][a.col])&&this.checkLink(c[a.row-1][a.col],b)}}, initTileSet:function(){ for(var a=e.tableRows,b=e.tileSet,c=0;c<a;c++){b[c]=[]; for(var d= 0;d<a;d++)b[c][d]=[]}}, initBlocks:function() { for(var a=e.tileSet,b=this,c=e.el,d=a.length,f=0;f<d;f++) for(var g=a[f].length,h=0;h<g;h++){ var l=this.createBlock(Math.floor(5*Math.random()),f,h); l.onmouseover=function(){b.mouseOver(this)}; l.onclick=function(){b.mouseClick()}; a[f][h]=l; c.appendChild(l)} this.refresh()}, refresh:function() {for(var a=e.tileSet,b=0;b<a.length;b++) for(var c=a[b].length,d=0;d<c;d++) {var f=a[b][d]; null!=f&&(f.row=b,f.col=d,f.style.left=a[b][d].col*e.tileWidth+"rem",f.style.bottom= a[b][d].row*e.tileHeight+"rem",f.style.backgroundImage="url('./images/"+a[b][d].number+".png')") } } ,createBlock:function(a,b,c){return new u(a,b,c) } } ;m.prototype.init.prototype=m.prototype;window.PopStar=m })();resize.js
// JavaScript Document (function px2rem(doc, win) { var docEl = doc.documentElement, resizeEvt = 'orientationchange' in window "htmlcode">(function(root, factory) { if (typeof define === 'function' && define.amd) { define(factory); } else if (typeof exports === 'object') { module.exports = factory(require, exports, module); } else { root.CountUp = factory(); } }(this, function(require, exports, module) { /* countUp.js by @inorganik */ // target = id of html element or var of previously selected html element where counting occurs // startVal = the value you want to begin at // endVal = the value you want to arrive at // decimals = number of decimal places, default 0 // duration = duration of animation in seconds, default 2 // options = optional object of options (see below) var CountUp = function(target, startVal, endVal, decimals, duration, options) { var self = this; self.version = function () { return '1.9.3'; }; // default options self.options = { useEasing: true, // toggle easing useGrouping: true, // 1,000,000 vs 1000000 separator: ',', // character to use as a separator decimal: '.', // character to use as a decimal easingFn: easeOutExpo, // optional custom easing function, default is Robert Penner's easeOutExpo formattingFn: formatNumber, // optional custom formatting function, default is formatNumber above prefix: '', // optional text before the result suffix: '', // optional text after the result numerals: [] // optionally pass an array of custom numerals for 0-9 }; // extend default options with passed options object if (options && typeof options === 'object') { for (var key in self.options) { if (options.hasOwnProperty(key) && options[key] !== null) { self.options[key] = options[key]; } } } if (self.options.separator === '') { self.options.useGrouping = false; } else { // ensure the separator is a string (formatNumber assumes this) self.options.separator = '' + self.options.separator; } // make sure requestAnimationFrame and cancelAnimationFrame are defined // polyfill for browsers without native support // by Opera engineer Erik Möller var lastTime = 0; var vendors = ['webkit', 'moz', 'ms', 'o']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function(id) { clearTimeout(id); }; } function formatNumber(num) { var neg = (num < 0), x, x1, x2, x3, i, len; num = Math.abs(num).toFixed(self.decimals); num += ''; x = num.split('.'); x1 = x[0]; x2 = x.length > 1 "text-align: center">index.css
a,body,button,dd,div,dl,dt,form,h1,h2,h3,h4,h5,h6,input,label,li,ol,p,span,table,td,textarea,th,tr,ul { -webkit-box-sizing:border-box; -moz-box-sizing:border-box;box-sizing:border-box; margin:0;padding:0; border:0;-webkit-tap-highlight-color:transparent } body,html{ width:100%;min-height:100%;background-color:#fff; -webkit-user-select:none; -moz-user-select:none; -ms-user-select:none; user-select:none } body {color:#333; font-family:微软雅黑 } h1,h2,h3,h4,h5,h6 { font-weight:400; font-size:100% } a{ color:#555 } a,a:hover{ text-decoration:none } img{ border:none } li,ol,ul{ list-style:none } input,textarea{ outline:0; -webkit-appearance:none } ::-webkit-input-placeholder{ color:#b0b0b0 } :-moz-placeholder,::-moz-placeholder{ color:#b0b0b0 } :-ms-input-placeholder{ color:#b0b0b0 } [v-cloak]{ display:none } .lucky-star{ position:fixed; top:0;left:0;width:100%; height:100%; background-image:url(../images/cover.jpg);background-size:cover;background-repeat:no-repeat;font-size:0; -moz-background-size:cover; -o-background-size:cover } .score-target { padding:0 .3rem;height:1.5rem; -webkit-box-pack:justify; -webkit-justify-content:space-between; -moz-box-pack:justify; -ms-flex-pack:justify; justify-content:space-between } .score-current,.score-target{ display:-webkit-box;display:-webkit-flex;display:-moz-box;display:-ms-flexbox; display:flex;width:100%; color:#fff;font-size:.24rem; -webkit-box-align:center; -webkit-align-items:center; -moz-box-align:center; -ms-flex-align:center; align-items:center } .score-current{ position:absolute;top:.3rem; -webkit-box-orient:vertical; -webkit-box-direction:normal; -webkit-flex-direction:column; -moz-box-orient:vertical; -moz-box-direction:normal; -ms-flex-direction:column; flex-direction:column; -webkit-box-pack:center; -webkit-justify-content:center; -moz-box-pack:center; -ms-flex-pack:center; justify-content:center } .score-current span{ color:#fffc0f; font-size:.48rem } .score-select{ width:100%; color:#fff; text-align:center; font-size:.28rem;opacity:0; -webkit-transition:opacity 1s; -moz-transition:opacity 1s; -o-transition:opacity 1s; transition:opacity 1s } .star-list{ position:fixed; bottom:0;left:0; width:100%; height:70%} .star-list li{ position:absolute; width:.75rem; height:.75rem; border:0; -webkit-border-radius:.16rem; -moz-border-radius:.16rem; border-radius:.16rem; background-size:cover; -webkit-transition:left .3s,bottom .3s,-webkit-transform .3s;-moz-transition:transform .3s,left .3s,bottom .3s,-moz-transform .3s;-o-transition:left .3s,bottom .3s,-o-transform .3s;transition:left .3s,bottom .3s,-webkit-transform .3s;transition:transform .3s,left .3s,bottom .3s;transition:transform .3s,left .3s,bottom .3s,-webkit-transform .3s,-moz-transform .3s,-o-transform .3s; -moz-background-size:cover; -o-background-size:cover } .star-list li.scale{ border:2px solid #bfefff; -webkit-animation:scale .3s linear infinite alternate; -moz-animation:scale .3s linear infinite alternate; -o-animation:scale .3s linear infinite alternate;animation:scale .3s linear infinite alternate} .star-list li img{position:absolute;top:15%;left:15%;width:70%;height:70% }@-webkit-keyframes scale{ 0%{-webkit-transform:scale(1);transform:scale(1) } to{ -webkit-transform:scale(.95); transform:scale(.95) } } @-moz-keyframes scale{ 0%{ -moz-transform:scale(1); transform:scale(1)} to{ -moz-transform:scale(.95); transform:scale(.95) } } @-o-keyframes scale{ 0%{ -o-transform:scale(1); transform:scale(1) } to{ -o-transform:scale(.95);transform:scale(.95) } } @keyframes scale{ 0%{ -webkit-transform:scale(1); -moz-transform:scale(1); -o-transform:scale(1); transform:scale(1) } to { -webkit-transform:scale(.95); -moz-transform:scale(.95); -o-transform:scale(.95);transform:scale(.95) } }.DS_Store
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《魔兽世界》大逃杀!60人新游玩模式《强袭风暴》3月21日上线
暴雪近日发布了《魔兽世界》10.2.6 更新内容,新游玩模式《强袭风暴》即将于3月21 日在亚服上线,届时玩家将前往阿拉希高地展开一场 60 人大逃杀对战。
艾泽拉斯的冒险者已经征服了艾泽拉斯的大地及遥远的彼岸。他们在对抗世界上最致命的敌人时展现出过人的手腕,并且成功阻止终结宇宙等级的威胁。当他们在为即将于《魔兽世界》资料片《地心之战》中来袭的萨拉塔斯势力做战斗准备时,他们还需要在熟悉的阿拉希高地面对一个全新的敌人──那就是彼此。在《巨龙崛起》10.2.6 更新的《强袭风暴》中,玩家将会进入一个全新的海盗主题大逃杀式限时活动,其中包含极高的风险和史诗级的奖励。
《强袭风暴》不是普通的战场,作为一个独立于主游戏之外的活动,玩家可以用大逃杀的风格来体验《魔兽世界》,不分职业、不分装备(除了你在赛局中捡到的),光是技巧和战略的强弱之分就能决定出谁才是能坚持到最后的赢家。本次活动将会开放单人和双人模式,玩家在加入海盗主题的预赛大厅区域前,可以从强袭风暴角色画面新增好友。游玩游戏将可以累计名望轨迹,《巨龙崛起》和《魔兽世界:巫妖王之怒 经典版》的玩家都可以获得奖励。
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2024年12月22日
2024年12月22日
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