快活林资源网 Design By www.csstdc.com

扫雷是一款益智类小游戏,最早于 1992 年由微软在 Windows 上发行,游戏适合于全年龄段,规则简单,即在最短的时间内找出所有非雷格子且在中间过程中不能踩到雷, 踩到雷则失败,需重新开始。

本文我们使用 Python 来实现扫雷游戏,主要用的 Python 库是 pygame。

实现

游戏组成比较简单,主要包括:小方格、计时器、地雷等。

首先,我们初始化一些常量,比如:横竖方块数、地雷数、鼠标点击情况等,如下所示:

BLOCK_WIDTH = 30
BLOCK_HEIGHT = 16
# 块大小
SIZE = 20
# 地雷数
MINE_COUNT = 66
# 未点击
normal = 1
# 已点击
opened = 2
# 地雷
mine = 3
# 标记为地雷
flag = 4
# 标记为问号
ask = 5
# 踩中地雷
bomb = 6
# 被双击的周围
hint = 7
# 正被鼠标左右键双击
double = 8
readied = 1,
started = 2,
over = 3,
win = 4

接着定义一个地雷类,类中定义一些基本属性(如:坐标、状态等)及 get、set 方法,代码实现如下:

class Mine:
 def __init__(self, x, y, value=0):
  self._x = x
  self._y = y
  self._value = 0
  self._around_mine_count = -1
  self._status = normal
  self.set_value(value)
 def __repr__(self):
  return str(self._value)
 def get_x(self):
  return self._x
 def set_x(self, x):
  self._x = x
 x = property(fget=get_x, fset=set_x)
 def get_y(self):
  return self._y
 def set_y(self, y):
  self._y = y
 y = property(fget=get_y, fset=set_y)
 def get_value(self):
  return self._value
 def set_value(self, value):
  if value:
   self._value = 1
  else:
   self._value = 0
 value = property(fget=get_value, fset=set_value, doc='0:非地雷 1:雷')
 def get_around_mine_count(self):
  return self._around_mine_count
 def set_around_mine_count(self, around_mine_count):
  self._around_mine_count = around_mine_count
 around_mine_count = property(fget=get_around_mine_count, fset=set_around_mine_count, doc='四周地雷数量')
 def get_status(self):
  return self._status
 def set_status(self, value):
  self._status = value
 status = property(fget=get_status, fset=set_status, doc='BlockStatus')

再接着定义一个 MineBlock 类,用来处理扫雷的基本逻辑,代码实现如下:

class MineBlock:
 def __init__(self):
  self._block = [[Mine(i, j) for i in range(BLOCK_WIDTH)] for j in range(BLOCK_HEIGHT)]
  # 埋雷
  for i in random.sample(range(BLOCK_WIDTH * BLOCK_HEIGHT), MINE_COUNT):
   self._block[i // BLOCK_WIDTH][i % BLOCK_WIDTH].value = 1
 def get_block(self):
  return self._block
 block = property(fget=get_block)
 def getmine(self, x, y):
  return self._block[y][x]
 def open_mine(self, x, y):
  # 踩到雷了
  if self._block[y][x].value:
   self._block[y][x].status = bomb
   return False
  # 先把状态改为 opened
  self._block[y][x].status = opened
  around = _get_around(x, y)
  _sum = 0
  for i, j in around:
   if self._block[j][i].value:
    _sum += 1
  self._block[y][x].around_mine_count = _sum
  # 如果周围没有雷,那么将周围 8 个未中未点开的递归算一遍
  if _sum == 0:
   for i, j in around:
    if self._block[j][i].around_mine_count == -1:
     self.open_mine(i, j)
  return True
 def double_mouse_button_down(self, x, y):
  if self._block[y][x].around_mine_count == 0:
   return True
  self._block[y][x].status = double
  around = _get_around(x, y)
  # 周围被标记的雷数量
  sumflag = 0
  for i, j in _get_around(x, y):
   if self._block[j][i].status == flag:
    sumflag += 1
  # 周边的雷已经全部被标记
  result = True
  if sumflag == self._block[y][x].around_mine_count:
   for i, j in around:
    if self._block[j][i].status == normal:
     if not self.open_mine(i, j):
      result = False
  else:
   for i, j in around:
    if self._block[j][i].status == normal:
     self._block[j][i].status = hint
  return result
 def double_mouse_button_up(self, x, y):
  self._block[y][x].status = opened
  for i, j in _get_around(x, y):
   if self._block[j][i].status == hint:
    self._block[j][i].status = normal

我们接下来初始化界面,首先生成由小方格组成的面板,主要代码实现如下

for row in block.block:
	for mine in row:
		pos = (mine.x * SIZE, (mine.y + 2) * SIZE)
		if mine.status == opened:
			screen.blit(img_dict[mine.around_mine_count], pos)
			opened_count += 1
		elif mine.status == double:
			screen.blit(img_dict[mine.around_mine_count], pos)
		elif mine.status == bomb:
			screen.blit(img_blood, pos)
		elif mine.status == flag:
			screen.blit(img_flag, pos)
			flag_count += 1
		elif mine.status == ask:
			screen.blit(img_ask, pos)
		elif mine.status == hint:
			screen.blit(img0, pos)
		elif game_status == over and mine.value:
			screen.blit(img_mine, pos)
		elif mine.value == 0 and mine.status == flag:
			screen.blit(img_error, pos)
		elif mine.status == normal:
			screen.blit(img_blank, pos)

看一下效果:

python实现扫雷游戏的示例

再接着添加面板的 head 部分,包括:显示雷数、重新开始按钮(笑脸)、显示耗时,主要代码实现如下:

print_text(screen, font1, 30, (SIZE * 2 - fheight) // 2 - 2, '%02d' % (MINE_COUNT - flag_count), red)
if game_status == started:
	elapsed_time = int(time.time() - start_time)
print_text(screen, font1, SCREEN_WIDTH - fwidth - 30, (SIZE * 2 - fheight) // 2 - 2, '%03d' % elapsed_time, red)
if flag_count + opened_count == BLOCK_WIDTH * BLOCK_HEIGHT:
	game_status = win
if game_status == over:
	screen.blit(img_face_fail, (face_pos_x, face_pos_y))
elif game_status == win:
	screen.blit(img_face_success, (face_pos_x, face_pos_y))
else:
	screen.blit(img_face_normal, (face_pos_x, face_pos_y))

看一下效果:

python实现扫雷游戏的示例

再接着添加各种点击事件,代码实现如下:

for event in pygame.event.get():
	if event.type == QUIT:
		sys.exit()
	elif event.type == MOUSEBUTTONDOWN:
		mouse_x, mouse_y = event.pos
		x = mouse_x // SIZE
		y = mouse_y // SIZE - 2
		b1, b2, b3 = pygame.mouse.get_pressed()
		if game_status == started:
			# 鼠标左右键同时按下,如果已经标记了所有雷,则打开周围一圈;如果还未标记完所有雷,则有一个周围一圈被同时按下的效果
			if b1 and b3:
				mine = block.getmine(x, y)
				if mine.status == opened:
					if not block.double_mouse_button_down(x, y):
						game_status = over
	elif event.type == MOUSEBUTTONUP:
		if y < 0:
			if face_pos_x <= mouse_x <= face_pos_x + face_size 					and face_pos_y <= mouse_y <= face_pos_y + face_size:
				game_status = readied
				block = MineBlock()
				start_time = time.time()
				elapsed_time = 0
				continue
		if game_status == readied:
			game_status = started
			start_time = time.time()
			elapsed_time = 0
		if game_status == started:
			mine = block.getmine(x, y)
			# 按鼠标左键
			if b1 and not b3:
				if mine.status == normal:
					if not block.open_mine(x, y):
						game_status = over
			# 按鼠标右键
			elif not b1 and b3:
				if mine.status == normal:
					mine.status = flag
				elif mine.status == flag:
					mine.status = ask
				elif mine.status == ask:
					mine.status = normal
			elif b1 and b3:
				if mine.status == double:
					block.double_mouse_button_up(x, y)

我们来看一下最终实现效果:

python实现扫雷游戏的示例

总结

本文我们通过 Python 简单的实现了扫雷游戏,大家有兴趣的话,可以实际操作一下,看看自己能否排除全部的雷。

完整代码

项目地址

以上就是python实现扫雷游戏的示例的详细内容,更多关于python 扫雷的资料请关注其它相关文章!

快活林资源网 Design By www.csstdc.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
快活林资源网 Design By www.csstdc.com

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?